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CALLAWAY
| Under
the Callaway System, a player's handicap is determined after each round
by deducting the scores of the worst individual holes during the first
8 from the gross score for 9 holes. The following table shows the
number of "worst hole" scores a player may deduct, and the adjustment
to be made, based on the gross score. For instance, if a gross score
for 9 holes is 61, the player turns to the table and finds that she may
deduct the total for the 3 worst holes scored on Holes 1 through 8
inclusive. If the player has a 10, a 9, and a 9, the handicap totals
28. From the handicap total, further plus or minus adjustment is made
according to the gross total, shown at the bottom of each column. For a
gross score of 61, the adjustment requires a deduction of 2, resulting
in a final handicap of 26. Thus 61 minus a 26 handicap equals the net
score of 35. |
| Notes |
1. |
No hole may be scored at more than 10 stokes |
| |
2. |
Half strokes are counted as a whole stroke |
| |
3. |
The 9th hole is never deducted. |
| |
4. |
In case of ties, the lowest handicap takes preference. |
| |
5. |
Maximum handicap is 57. |
... |
... |
35 |
36 |
37 |
scratch |
no adjustment |
38 |
39 |
40 |
... |
... |
.5 |
worst hole and adjustment |
41 |
42 |
43 |
44 |
45 |
1 |
worst hole and adjustment |
46 |
47 |
48 |
49 |
50 |
1.5 |
worst holes and adjustment |
51 |
52 |
53 |
54 |
55 |
2 |
worst holes and adjustment |
56 |
57 |
58 |
59 |
60 |
2.5 |
worst holes and adjustment |
61 |
62 |
63 |
64 |
65 |
3 |
worst holes and adjustment |
66 |
67 |
68 |
69 |
70 |
3.5 |
worst holes and adjustment |
71 |
72 |
73 |
74 |
75 |
4 |
worst holes and adjustment |
76 |
77 |
78 |
79 |
80 |
4.5 |
worst holes and adjustment |
81 |
82 |
83 |
84 |
85 |
5 |
worst holes and adjustment |
86 |
87 |
88 |
89 |
90 |
5.5 |
worst holes and adjustment |
-2 |
-1 |
0 |
+1 |
+2 |
|
ADJUSTMENT |
(Add or deduct from Handicap) |
|
Callaway Examples
| Holes |
Gross Score |
Handicap Deducted |
Handicap Adj. |
Callaway Adj. |
Total Adj. |
Net Score |
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
| 8 |
9 |
9 |
9 |
9 |
4 |
7 |
5 |
8 |
68 |
9+9+9+4.5 |
31.5 |
0 |
31.5 |
36.5 (37) |
| 5 |
6 |
7 |
8 |
9 |
8 |
7 |
6 |
5 |
61 |
9+8+8 |
25 |
-2 |
23 |
38 |
| 5 |
8 |
3 |
6 |
9 |
5 |
7 |
4 |
8 |
55 |
9+8 |
17 |
+2 |
19 |
36 |
| 8 |
10 |
4 |
3 |
5 |
3 |
5 |
6 |
6 |
50 |
10+4 |
14 |
+2 |
16 |
34 |
| 8 |
6 |
3 |
3 |
6 |
4 |
6 |
6 |
10 |
52 |
8+6 |
14 |
-1 |
13 |
39 |
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CHIP POT
For
our league purposes, a "chip in" is defined as "holing out from off the
green." This includes any ball that is hit into the hole from the
fringe or farther away from the hole. At the end of the season, the
Chip Pot will be divided equally between all people who "chip in." If
you chip in three times, you will receive three portions of the pot.
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MOST STROKES OUT OF THE SAND
Each
stroke a player takes to remove her ball from the sand is recorded. The
total number of strokes for the 9 hole round is reported. The player
recording the greatest number of strokes trying to get out of the sand
wins the game.
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MOST BALLS HIT OUT OF BOUNDS
Each
time the ball enters a designated out of bounds area, a point is
recorded. The total
number of points is reported for the 9 hole round for each player. The
player recording the greatest number of balls hit out of bounds wins.
Remember an out of bounds area is designated by white stakes, often on
the outside edges of the course property, but occasionally inside of
the playing area as a safety precaution for other golfers. The
ball must be touching or outside of the imaginary line drawn between
two posts designating the out of bounds area. Also, remember that
when a ball is hit out of bounds, the player must play another ball
from the same spot where the original ball was hit and count a one
stroke penalty.
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MOST BALLS HIT INTO THE TREES
Each
time the ball enters a wooded area, a point is recorded. The total
number of points is reported for each player. The
player recording the greatest number of hits into the trees wins.
The ball needs to come to rest amongst the trees. Hitting a tree
and getting a favorable bounce out, sometimes even to the fairway, does
not count as "into the trees." The ball does not need to be lost, and can even be played from the trees.
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MOST BALLS HIT INTO THE WATER
Each
time the ball enters a water hazard, a point is recorded. The total
number of points is reported for the 9 hole round for each player. The
player recording the greatest number of hits into the water wins.
Remember a water hazard includes the area inside the stakes marking the
hazard. This includes the rocks. The ball doesn't have to physically be
in the water.
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MOST OF ANY NUMBER
Player who scores most 3's or 4's or 5's or 6's and so on. Should two
or more players score an equal number of one score, the winnings will
be shared regardless of the number scored.
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CONVERT YOUR THREE WORST HOLES TO PAR
Upon completing the round, your three worst scores will be converted to
par. Players with the lowest and highest scores win.
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MUTT & JEFF
Only the scores on the par 3 and par 5 holes are used in this game.
Players posting the lowest and the highest totals will be rewarded.
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YARDAGE (Low & High)
In this game, when a player scores the lowest (or highest) on a hole
she is credited with a number equal to the yardage of the hole. The
player with the most yardage for low scores wins and the player with
the most yardage for high scores wins. The competition is between all
players competing on the same 9 holes. In the case of ties on any given
hole, the yardage is divided equally among all tied players.
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PICK YOUR PRO PARTNER
The names of all 36 hole qualifiers (those who made the cut) from the
previous weekends LPGA event are entered into a lottery. Each golfer
draws a "partner" from the lottery. After playing the round, the
golfers 9 hole score is combined with the touring pro's 18 hole score
from the Sunday round to comprise the team result. For instance, the
scoreboard would look like this:
|
League Golfer - L. Davies |
56 + 70 |
126 |
|
League Golfer - A. Sorenstam |
50 + 71 |
121 |
|
League Golfer - D. Pepper |
48 + 74 |
122 |
Teams posting the highest and lowest scores on the front and back will be rewarded.
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THREE CLUB MATCH (THREE CLUBS AND A PUTTER)
You can take only three clubs with you for the entire 9 holes. They can
be three clubs of your choice. The players posting the lowest and
highest scores win.
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GUESS YOUR SCORE
Before
teeing off the first tee, predict your final score by writing it next
to your name on the scorecard. The players that are closest and
farthest from their to predictions win.
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LOWEST/HIGHEST SCORE
Player posting the lowest score and player posting the highest score are rewarded.
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SUCKER IN THE BUCKET
After all four players have holed out, choose one ball to score. Next
hole after putting out, choose one ball of the remaining three to
score. On the next hole, one of the remaining two to score is selected.
On the next hole, use the player's ball you have not already used
(that's the sucker). On the next hole, start over again. Team with the
lowest score of selected holes shares the pot. Please circle the
selected hole on your scorecard.
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ODD HOLE PUTTS, EVEN HOLES STROKES
Score is comprised of the putts on the odd holes and the strokes, tee
through green (no putts), on the even holes. The player with the lowest
score wins.
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EVEN HOLE PUTTS, ODD HOLES STROKES
Score is comprised of the putts on the even holes and the strokes, tee
through green (no putts), on the odd holes. The player with the lowest
score wins.
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HATE 'EM
Before teeing off, circle two holes that you absolutely H-A-T-E.
Subtract the score of these 2 holes from your total! The players
posting the lowest and highest scores, after the deduction, win.
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MOST DOUBLE BOGEYS
Player who scores most double bogeys (2 over par) wins.
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MOST PARS
Player who scores most pars wins.
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T & F
Count the total strokes on holes beginning with T and F (2, 3, 4, 5,
10, 12, 13, 14, 15). Player with the lowest score and player with the
highest score win.
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LONGEST/SHORTEST DRIVE
Longest
or shortest drive from the tee on designated holes wins. The ball must
come to rest in the fairway for the longest drive.
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LONGEST/SHORTEST PUTT
Longest or shortest putt on designated holes wins. The ball must be at rest on the
green. Putts from the fringe do not count.
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SCRATCH AND SCRAMBLE
On each hole, all players' scores are added and divided by the number
of players in the group. This score then becomes the team score. The
group posting the lowest score splits the pot.
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LOW PUTTS/HIGH PUTTS
Player
who takes the fewest strokes on the putting green and player who takes
the most strokes on the putting green during the nine hole round win.
If you are forced to pick up because of the leagues rule of 10 strokes,
and fail to "putt out" you are eliminated from the competition.
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CLOSEST TO THE PIN (OR OTHER OBJECT)
The
player whose ball comes to rest closest to the hole wins. The shot must
originate from off the green, including the fringe, apron, hazard,
rough or fairway. This game can also be played with different objects,
such as a ditch, bridge, trap, line, etc. as designated in the game
description.
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FARTHEST FROM THE PIN (OR OTHER OBJECT)
After
all balls come to rest on the green, the player whose ball comes to
rest farthest from the hole wins. The shot must originate from off the
green, including the fringe, apron, hazard, rough or fairway. This game
can also be played with different objects, such as a ditch, bridge,
trap, line, etc. as designated in the game description.
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CLOSEST TO THE WEEKLY AVERAGE
Player
scores are averaged for each nine hole course. The individual player
scoring closest to the average on the course she played is rewarded.
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FABULOUS FOURS
Only the scores on the par 4 holes are used in this game.
Players posting the lowest and the highest totals will be rewarded.
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|